Difference between revisions of "Contrib:Claws/Code Aster/10 x cases"

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''Software used:''
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== Contents ==
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== Software used: ==
  
 
*'''Ubuntu 9.10'''
 
*'''Ubuntu 9.10'''
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<br />
 
<br />
 
I have tried to comment the *.comm files as well as I could, but I am far from an expert on '''C_A''' so use these files only as an example of the file structure/the '''C_A''' way of thinking.<br />
 
I have tried to comment the *.comm files as well as I could, but I am far from an expert on '''C_A''' so use these files only as an example of the file structure/the '''C_A''' way of thinking.<br />
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== Applying ''Torque'' and using ''parameters'' ==
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This case deals with applying torque to an object in a non-linear calculation and using parameters to control the calculation.
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[[Contrib:Claws/Code_Aster/10_1_x_cases/torque|'''Link: Applying torque''']] <br />
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[[Image:Claws_result.png|link[Contrib:Claws/Code_Aster/10_1_x_cases/torque]|caption]]
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Includes:
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*Applying torque
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*Using parameters
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*Non-linear calculation
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*Creating an animated GIF file of the result.

Revision as of 14:17, 27 January 2010

Contents

Software used:

  • Ubuntu 9.10
  • Salomé 5.1.3 for preparation of the geometry and meshing
  • Code_Aster 10.1.x 64bit, compiled with the GCC compiler for calculation

Computer used:

  • Dual core Intel 2.9GHz with 4G of RAM


I have tried to comment the *.comm files as well as I could, but I am far from an expert on C_A so use these files only as an example of the file structure/the C_A way of thinking.

Applying Torque and using parameters

This case deals with applying torque to an object in a non-linear calculation and using parameters to control the calculation.

Link: Applying torque
caption

Includes:

  • Applying torque
  • Using parameters
  • Non-linear calculation
  • Creating an animated GIF file of the result.